A supernatural game infused with Chinese-style elements drawn from folklore. This game offers online gameplay for teams of up to 4 players. In a world ravaged by warlords and monsters, you will assume the role of a Taoist, wielding your skills to unveil truths hidden for millennia.

| Poll | Players |
|---|---|
| 29 Oct, 19:01 UTC | 4 |
| 28 Oct, 18:45 UTC | 6 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Avg players | Kept | Compared with other games |
|---|---|---|---|
| LaunchMarch 2026 | 789 | — | The busier of its first two months |
| 3 months onJune 2026 | 26 | 3.3% | Loses players fast (better than 1% of 7,560 other games) |
| 12 months onMarch 2027 | — | — | Not over yet |
镇邪Ⅱ kept 3.3% of the average players it had at its launch in March 2026 after 3 months. Monthly averages, ranked against every game we can score. How we count
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| October 2026Oct 2026 (so far) | 11 | −9 | −46% | 18 |
| September 2026Sept 2026 | 20 | −6 | −23.2% | 52 |
| August 2026Aug 2026 | 26 | −3 | −9.7% | 77 |
| July 2026Jul 2026 | 29 | +3 | +11.9% | 74 |
| June 2026Jun 2026 | 26 | −21 | −45% | 68 |
| May 2026May 2026 | 47 | −56 | −54.4% | 123 |
| April 2026Apr 2026 | 104 | −686 | −86.9% | 418 |
| March 2026Mar 2026 | 789 | — | — | 3,730 |
Average and peak concurrent players each month, and the change in average players from the month before. Months before October 2026 are from a licensed historical archive.