Make weapons, make money. An active incremental game where you amass as much money as you can by starting a Military Industrial Complex company. Produce multiple different weapons, research upgrades, manipulate the stock market, and lobby the government for favors.

| Poll | Players |
|---|---|
| 12 Nov, 19:49 UTC | 22 |
| 11 Nov, 19:47 UTC | 34 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Avg players | Kept | Compared with other games |
|---|---|---|---|
| LaunchNovember 2025 | 1,620 | — | The busier of its first two months |
| 3 months onFebruary 2026 | 99 | 6.1% | Loses players fast (better than 5% of 9,243 other games) |
| 12 months onNovember 2026 | — | — | Not over yet |
Military Incremental Complex kept 6.1% of the average players it had at its launch in November 2025 after 3 months. Monthly averages, ranked against every game we can score. How we count
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) | 30 | −17 | −37% | 42 |
| October 2026Oct 2026 | 47 | +14 | +42.2% | 99 |
| September 2026Sept 2026 | 33 | −38 | −53.7% | 55 |
| August 2026Aug 2026 | 71 | +16 | +29.1% | 123 |
| July 2026Jul 2026 | 55 | +6 | +11.4% | 121 |
| June 2026Jun 2026 | 50 | −24 | −32.5% | 107 |
| May 2026May 2026 | 73 | +17 | +30.9% | 204 |
| April 2026Apr 2026 | 56 | −40 | −41.6% | 102 |
| March 2026Mar 2026 | 96 | −3 | −3.3% | 234 |
| February 2026Feb 2026 | 99 | −72 | −41.9% | 198 |
| January 2026Jan 2026 | 171 | −141 | −45.2% | 379 |
| December 2025Dec 2025 | 312 | −1,308 | −80.7% | 1,067 |
| November 2025Nov 2025 | 1,620 | — | — | 3,115 |
Average and peak concurrent players each month, and the change in average players from the month before. Months up to October 2026 are from a licensed historical archive.