Positive Now
92%40 reviews on Steam
30-Day Trend
—Not enough history yet (since 21 Oct 2026)
Last 12 Months
85%−8 pts on 93% since launch
Reviews Last Month
1January 2026, −8% on the 12-month average
Positive and negative reviews each month, October 2015 to January 2026
| Month | Positive | Negative | Share positive |
|---|---|---|---|
| January 2026 | 1 | 0 | 100% |
| October 2025 | 1 | 0 | 100% |
| May 2025 | 1 | 0 | 100% |
| November 2024 | 1 | 0 | 100% |
| October 2024 | 1 | 0 | 100% |
| July 2024 | 1 | 0 | 100% |
| June 2024 | 1 | 0 | 100% |
| January 2024 | 1 | 0 | 100% |
| November 2022 | 1 | 0 | 100% |
| August 2022 | 0 | 1 | 0% |
| July 2022 | 2 | 0 | 100% |
| February 2022 | 0 | 1 | 0% |
| December 2021 | 1 | 0 | 100% |
| February 2021 | 1 | 0 | 100% |
| November 2020 | 1 | 0 | 100% |
| October 2020 | 1 | 0 | 100% |
| May 2019 | 1 | 0 | 100% |
| February 2019 | 1 | 0 | 100% |
| December 2018 | 0 | 0 | — |
| September 2018 | 1 | 0 | 100% |
Steam’s own monthly review graph, read each month. How we count
Steady at 92% positive since 21 Oct 202640 reviews when we first checked
Steam’s review score each time our store check saw it change, since 21 Oct 2026. How we count
| Notable | Month | Reviews | Positive |
|---|---|---|---|
| Busiest month | July 2016 | 5 | 100% |
Best and worst counts months with at least 50 reviews.
| August 2018 | 0 | 0 | — |
| April 2018 | 1 | 0 | 100% |
| December 2017 | 1 | 0 | 100% |
| November 2017 | 1 | 1 | 50% |
| October 2017 | 1 | 0 | 100% |
| July 2017 | 1 | 0 | 100% |
| June 2017 | 1 | 0 | 100% |
| February 2017 | 1 | 0 | 100% |
| December 2016 | 0 | 0 | — |
| November 2016 | 1 | 0 | 100% |
| August 2016 | 1 | 0 | 100% |
| July 2016 | 5 | 0 | 100% |
| June 2016 | 1 | 0 | 100% |
| May 2016 | 1 | 0 | 100% |
| April 2016 | 0 | 0 | — |
| January 2016 | 1 | 0 | 100% |
| December 2015 | 0 | 0 | — |
| November 2015 | 4 | 0 | 100% |
| October 2015 | 0 | 0 | — |
"Wait" is a mystery horror game, inspired by the works of H.P Lovecraft and the Silent Hill series. The gameplay is put together by elements of exploration and riddle solving. Experience horror without jump scares or fighting monsters, but with the fear of the unknown and unimaginable.
