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A game without lag or ping advantage. Client-side customizable. Players can see and hear different things. Moving spherical zone. Build, fight, or just go to zone. Jetpack, glide, grapple, ascend, teleport or drive across the map. Lose, view an instant replay, then reboot and get back in the fight.

Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology