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| Hour | Peak | Average | Polls |
|---|---|---|---|
| 01:00 UTC | 482 | 482 | 1 |
| 29 Oct, 21:00 UTC | 327 | 327 | 1 |
| 29 Oct, 17:00 UTC | 461 | 461 | 1 |
| 29 Oct, 13:00 UTC | 727 | 727 | 1 |
| 29 Oct, 09:00 UTC | 512 | 512 | 1 |
| 29 Oct, 05:00 UTC | 600 | 600 | 1 |
| 29 Oct, 00:00 UTC | 510 | 510 | 1 |
| 28 Oct, 20:00 UTC | 374 | 374 | 1 |
| 28 Oct, 16:00 UTC | 546 | 546 | 1 |
| 28 Oct, 12:00 UTC | 885 | 885 | 1 |
| 28 Oct, 08:00 UTC | 508 | 508 | 1 |
| 28 Oct, 04:00 UTC | 639 | 639 | 1 |
| 28 Oct, 00:00 UTC | 610 | 610 | 1 |
| 27 Oct, 20:00 UTC | 336 | 336 | 1 |
| 27 Oct, 16:00 UTC | 555 | 555 | 1 |
| 27 Oct, 12:00 UTC | 847 | 847 | 1 |
| 27 Oct, 08:00 UTC | 559 | 559 | 1 |
| 27 Oct, 02:00 UTC | 637 | 637 | 1 |
| 26 Oct, 20:00 UTC | 361 | 361 | 1 |
| 26 Oct, 14:00 UTC | 798 | 798 | 1 |
| 26 Oct, 08:00 UTC | 614 | 614 | 1 |
| 26 Oct, 02:00 UTC | 695 | 695 | 1 |
| 25 Oct, 20:00 UTC | 361 | 361 | 1 |
| 25 Oct, 14:00 UTC | 826 | 826 | 1 |
| 25 Oct, 08:00 UTC | 763 | 763 | 1 |
| 25 Oct, 02:00 UTC | 822 | 822 | 1 |
| 24 Oct, 20:00 UTC | 391 | 391 | 1 |
| 24 Oct, 14:00 UTC | 817 | 817 | 1 |
| 24 Oct, 08:00 UTC | 755 | 755 | 1 |
| 24 Oct, 02:00 UTC | 791 | 791 | 1 |
| 23 Oct, 20:00 UTC | 422 | 422 | 1 |
| 23 Oct, 14:00 UTC | 899 | 899 | 1 |
| 23 Oct, 08:00 UTC | 698 | 698 | 1 |
| 23 Oct, 00:00 UTC | 374 | 374 | 1 |
| 22 Oct, 17:00 UTC | 619 | 619 | 1 |
| 22 Oct, 15:00 UTC | 880 | 880 | 1 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Avg players | Kept | Compared with other games |
|---|---|---|---|
| LaunchAugust 2025 | 1,461 | — | The busier of its first two months |
| 3 months onNovember 2025 | 603 | 41% | Holds players well (better than 74% of 7,560 other games) |
| 12 months onAugust 2026 | 533 | 37% | Holds players well (better than 71% of 6,584 other games) |
Ark Re:Code kept 41% of the average players it had at its launch in August 2025 after 3 months and 37% after 12 months. Monthly averages, ranked against every game we can score. How we count
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| October 2026Oct 2026 (so far) | 611 | +97 | +18.9% | 899 |
| September 2026Sept 2026 | 514 | −19 | −3.7% | 992 |
| August 2026Aug 2026 | 533 | +31 | +6.2% | 992 |
| July 2026Jul 2026 | 502 | −1 | −0.2% | 925 |
| June 2026Jun 2026 | 503 | −17 | −3.3% | 1,065 |
| May 2026May 2026 | 521 | −89 | −14.7% | 968 |
| April 2026Apr 2026 | 610 | +123 | +25.2% | 1,199 |
| March 2026Mar 2026 | 487 | −37 | −7.1% | 877 |
| February 2026Feb 2026 | 525 | −73 | −12.3% | 939 |
| January 2026Jan 2026 | 598 | +11 | +1.9% | 992 |
| December 2025Dec 2025 | 587 | −16 | −2.7% | 1,035 |
| November 2025Nov 2025 | 603 | −172 | −22.2% | 1,041 |
| October 2025Oct 2025 | 775 | −686 | −46.9% | 2,834 |
| September 2025Sept 2025 | 1,461 | +525 | +56.1% | 3,778 |
| August 2025Aug 2025 | 936 | — | — | 1,729 |
Average and peak concurrent players each month, and the change in average players from the month before. Months before October 2026 are from a licensed historical archive.
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