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| Poll | Players |
|---|---|
| 01:46 UTC | 6 |
| 30 Oct, 21:46 UTC | 3 |
| 30 Oct, 17:45 UTC | 2 |
| 30 Oct, 13:44 UTC | 1 |
| 30 Oct, 09:43 UTC | 0 |
| 30 Oct, 05:42 UTC | 0 |
| 30 Oct, 01:41 UTC | 3 |
| 29 Oct, 21:38 UTC | 3 |
| 29 Oct, 17:38 UTC | 3 |
| 29 Oct, 13:37 UTC | 3 |
| 29 Oct, 09:29 UTC | 1 |
| 29 Oct, 05:11 UTC | 1 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| October 2026Oct 2026 (so far) (from 24 Oct) | 2 | −16 | −89.5% | 6 |
| September 2026Sept 2026 | 18 | — | — | 40 |
Average and peak concurrent players each month, and the change in average players from the month before. Months before October 2026 are from a licensed historical archive.
Bullet Heaven meets Inventory Management. Dive through a sky-world, shred hordes of enemies, and slot engine parts into your airship's grid to build absurd synergies. A roguelite where placement, not luck, decides the run. Every ship has a different grid to solve.
