Public builds
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Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 25914693
Update posts
11 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
Not enough builds yet| Build | Went live | Patch notes |
|---|---|---|
| 25914693 | v1.0.22 update |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| Posted | Update |
|---|---|
| 13 Oct 2026 | v1.0.22 update Patch notes |
| 6 Oct 2026 | HOT FIX for 1.0.20 Patch notes |
| 5 Oct 2026 | Winmon v1.0.20 Patch Notes Patch notes |
| 30 Sept 2026 | Winmon v1.0.17 – New HUD, smoother performance & bug fixes Patch notes |
| 29 Sept 2026 | Update v1.0.15 – Smarter Soots, Faster Inventory & a Hungrier Gold Mimic Update |
| 28 Sept 2026 |
| Winmon 1.0.13 Patch notes |
| 28 Sept 2026 | Winmon Dev Log: v1.0.9 → v1.0.12 Update |
| 27 Sept 2026 | Winmon v1.0.12 is live Patch notes |
| 26 Sept 2026 | Patch 1.0.11 Patch notes |
| 25 Sept 2026 | Winmon 1.0.9 Patch notes |
| 24 Sept 2026 | Update v1.0.6 Update |
| 30 Oct 2025 | Major update for Demo: Add Simplified Chinese and Russian Update |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first. How we count
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