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| Poll | Players |
|---|---|
| 01:41 UTC | 2,222 |
| 1 Nov, 21:40 UTC | 2,522 |
| 1 Nov, 17:39 UTC | 2,527 |
| 1 Nov, 13:38 UTC | 4,330 |
| 1 Nov, 09:37 UTC | 2,556 |
| 1 Nov, 05:36 UTC | 3,328 |
| 1 Nov, 01:35 UTC | 2,696 |
| 31 Oct, 21:34 UTC | 3,501 |
| 31 Oct, 17:33 UTC | 3,261 |
| 31 Oct, 13:32 UTC | 4,255 |
| 31 Oct, 09:32 UTC | 2,264 |
| 31 Oct, 05:30 UTC | 2,440 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Avg players | Kept | Compared with other games |
|---|---|---|---|
| LaunchJuly 2026 | 15,748 | — | The busier of its first two months |
| 3 months onOctober 2026 | 1,813 | 12% | Loses players fast (better than 18% of 9,259 other games) |
| 12 months onJuly 2027 | — | — | Not over yet |
Shift At Midnight kept 12% of the average players it had at its launch in July 2026 after 3 months. Monthly averages, ranked against every game we can score. How we count
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) | 2,883 | +1,070 | +59% | 4,330 |
| October 2026Oct 2026 (from 22 Oct) | 1,813 | −1,185 | −39.5% | 4,255 |
| September 2026Sept 2026 | 2,998 | −4,342 | −59.2% | 9,671 |
| August 2026Aug 2026 | 7,340 | −8,407 | −53.4% | 29,187 |
| July 2026Jul 2026 | 15,748 | — | — | 37,631 |
Average and peak concurrent players each month, and the change in average players from the month before. Months before October 2026 are from a licensed historical archive.
An online co-op detective horror for up to 3 players. Work together across randomly generated shifts to investigate your customers, as some are only pretending to be human. Make one mistake, and you’ll be forced to board up, set traps, and hide.
