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| Poll | Players |
|---|---|
| 5 Nov, 19:06 UTC | 26 |
| 4 Nov, 19:00 UTC | 27 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Avg players | Kept | Compared with other games |
|---|---|---|---|
| LaunchDecember 2025 | 466 | — | The busier of its first two months |
| 3 months onMarch 2026 | 219 | 47% | Holds players well (better than 76% of 9,250 other games) |
| 12 months onDecember 2026 | — | — | Not over yet |
Outhold kept 47% of the average players it had at its launch in December 2025 after 3 months. Monthly averages, ranked against every game we can score. How we count
Outhold is a short, strategic incremental game that blends tower defense with a deep meta-progression. Experiment with builds and find overpowered synergies to defend the dwindling fires of Outhold.

| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) | 33 | −20 | −38.3% | 39 |
| October 2026Oct 2026 (from 22 Oct) | 53 | +8 | +18.7% | 83 |
| September 2026Sept 2026 | 45 | −17 | −27.1% | 117 |
| August 2026Aug 2026 | 62 | −37 | −37.3% | 126 |
| July 2026Jul 2026 | 98 | +36 | +58.8% | 196 |
| June 2026Jun 2026 | 62 | −70 | −53% | 187 |
| May 2026May 2026 | 132 | +64 | +93.7% | 781 |
| April 2026Apr 2026 | 68 | −151 | −69% | 132 |
| March 2026Mar 2026 | 219 | +103 | +88.8% | 957 |
| February 2026Feb 2026 | 116 | −66 | −36.1% | 294 |
| January 2026Jan 2026 | 182 | −284 | −60.9% | 332 |
| December 2025Dec 2025 | 466 | — | — | 891 |
Average and peak concurrent players each month, and the change in average players from the month before. Months before October 2026 are from a licensed historical archive.