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| Poll | Players |
|---|---|
| 18:24 UTC | 181 |
| 28 Oct, 18:10 UTC | 156 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Avg players | Kept | Compared with other games |
|---|---|---|---|
| Launch (Early Access)July 2025 | 258 | — | The busier of its first two months |
| 3 months onOctober 2025 | 281 | 109% | Holds players well (better than 95% of 7,559 other games) |
| 12 months onJuly 2026 | 91 | 35% | Holds players well (better than 70% of 6,583 other games) |
ScootX kept 109% of the average players it had at its Early Access launch in July 2025 after 3 months and 35% after 12 months. Monthly averages, ranked against every game we can score. How we count
The world’s first 100% physics-driven scooter simulation. From the wheels to the rider’s head, everything is powered by physics. Session tricks, grinds, and community-made parks with support.

| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| October 2026Oct 2026 (so far) | 168 | +77 | +84.3% | 196 |
| September 2026Sept 2026 | 91 | 0 | −0.2% | 209 |
| August 2026Aug 2026 | 92 | +1 | +0.8% | 183 |
| July 2026Jul 2026 | 91 | +3 | +3.6% | 173 |
| June 2026Jun 2026 | 88 | −24 | −21.4% | 208 |
| May 2026May 2026 | 112 | +14 | +14.6% | 281 |
| April 2026Apr 2026 | 97 | +5 | +5.1% | 213 |
| March 2026Mar 2026 | 93 | −4 | −4.4% | 221 |
| February 2026Feb 2026 | 97 | −6 | −5.6% | 232 |
| January 2026Jan 2026 | 103 | −18 | −15% | 241 |
| December 2025Dec 2025 | 121 | −78 | −39.4% | 299 |
| November 2025Nov 2025 | 199 | −81 | −29% | 568 |
| October 2025Oct 2025 | 281 | +31 | +12.3% | 571 |
| September 2025Sept 2025 | 250 | −8 | −3.1% | 553 |
| August 2025Aug 2025 | 258 | +57 | +28.4% | 542 |
| July 2025Jul 2025 | 201 | — | — | 539 |
Average and peak concurrent players each month, and the change in average players from the month before. Months before October 2026 are from a licensed historical archive.