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| Poll | Players |
|---|---|
| 11 Nov, 15:54 UTC | 4 |
| 10 Nov, 15:53 UTC | 3 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Avg players | Kept | Compared with other games |
|---|---|---|---|
| LaunchApril 2026 | 25 | — | The busier of its first two months |
| 3 months onJuly 2026 | 8 | 32% | About average (better than 61% of 9,246 other games) |
| 12 months onApril 2027 | — | — | Not over yet |
Beyond Words kept 32% of the average players it had at its launch in April 2026 after 3 months. Monthly averages, ranked against every game we can score. How we count
From the creators of GoldenEye & TimeSplitters comes Beyond Words the genre-defining fusion of roguelike strategy and word-crafting. Build powerful combos, unlock upgrades, and master a challenge where victory is spelled one letter at a time.

| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) | 5 | −2 | −27.3% | 8 |
| October 2026Oct 2026 | 6 | 0 | +2.1% | 20 |
| September 2026Sept 2026 | 6 | 0 | +2.6% | 17 |
| August 2026Aug 2026 | 6 | −2 | −23.9% | 17 |
| July 2026Jul 2026 | 8 | −1 | −6.9% | 20 |
| June 2026Jun 2026 | 9 | −3 | −28.1% | 20 |
| May 2026May 2026 | 12 | −13 | −53% | 32 |
| April 2026Apr 2026 | 25 | — | — | 81 |
Average and peak concurrent players each month, and the change in average players from the month before. Months up to October 2026 are from a licensed historical archive.