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| Poll | Players |
|---|---|
| 02:52 UTC | 4 |
| 1 Nov, 02:49 UTC | 6 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Avg players | Kept | Compared with other games |
|---|---|---|---|
| LaunchNovember 2025 | 79 | — | The busier of its first two months |
| 3 months onFebruary 2026 | 11 | 14% | Loses players fast (better than 24% of 9,259 other games) |
| 12 months onNovember 2026 | — | — | Not over yet |
Hangtime! kept 14% of the average players it had at its launch in November 2025 after 3 months. Monthly averages, ranked against every game we can score. How we count
Hangtime! is a high-stakes volleyball roguelite where every rally hits like a boss fight. Chain explosive abilities, shut down evolving teams, and spike your way to the top — or lose it all in one play.

| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) | 5 | 0 | +7.1% | 6 |
| October 2026Oct 2026 (from 23 Oct) | 5 | 0 | +0.8% | 8 |
| September 2026Sept 2026 | 5 | 0 | +4.8% | 12 |
| August 2026Aug 2026 | 4 | 0 | −9.4% | 12 |
| July 2026Jul 2026 | 5 | 0 | −7.8% | 14 |
| June 2026Jun 2026 | 5 | −1 | −18.2% | 16 |
| May 2026May 2026 | 7 | 0 | +0.3% | 18 |
| April 2026Apr 2026 | 7 | −1 | −9.8% | 17 |
| March 2026Mar 2026 | 7 | −4 | −34.7% | 23 |
| February 2026Feb 2026 | 11 | −12 | −53.3% | 27 |
| January 2026Jan 2026 | 24 | −3 | −10.5% | 82 |
| December 2025Dec 2025 | 26 | −52 | −66.7% | 72 |
| November 2025Nov 2025 | 79 | — | — | 178 |
Average and peak concurrent players each month, and the change in average players from the month before. Months before October 2026 are from a licensed historical archive.