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Someone knocks at your door every day. You decide who to help, who to turn away—and what it costs. A slow, atmospheric narrative game set in 1934, full of choices, guilt, and quiet desperation. Every choice changes the game.

Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| October 2026Oct 2026 (so far) | 0 | — | — | 0 |
Average and peak concurrent players each month, and the change in average players from the month before.