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| Hour | Peak | Average | Polls |
|---|---|---|---|
| 10:00 UTC | 3 | 3 | 1 |
| 7 Nov, 10:00 UTC | 1 | 1 | 1 |
| 6 Nov, 10:00 UTC | 3 | 3 | 1 |
| 5 Nov, 10:00 UTC | 2 | 2 | 1 |
| 4 Nov, 10:00 UTC | 4 | 4 | 1 |
| 3 Nov, 10:00 UTC | 10 | 10 | 1 |
| 2 Nov, 10:00 UTC | 4 | 4 | 1 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Avg players | Kept | Compared with other games |
|---|---|---|---|
| LaunchMay 2026 | 146 | — | The busier of its first two months |
| 3 months onAugust 2026 | 20 | 14% | Loses players fast (better than 24% of 9,248 other games) |
| 12 months onMay 2027 | — | — | Not over yet |
NO BACKUP kept 14% of the average players it had at its launch in May 2026 after 3 months. Monthly averages, ranked against every game we can score. How we count
Escape together or die alone. A relentless creature is hunting you in this intense co-op bodycam horror experience. Communicate. Stay quiet. Survive. Every move matters. Every sound could be your last. Made by one developer.

| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) | 4 | −2 | −37.5% | 10 |
| October 2026Oct 2026 (from 22 Oct) | 6 | −12 | −66% | 14 |
| September 2026Sept 2026 | 18 | −2 | −11.3% | 68 |
| August 2026Aug 2026 | 20 | −23 | −53.8% | 64 |
| July 2026Jul 2026 | 43 | −21 | −32.8% | 130 |
| June 2026Jun 2026 | 64 | −81 | −55.9% | 201 |
| May 2026May 2026 | 146 | — | — | 604 |
Average and peak concurrent players each month, and the change in average players from the month before. Months before October 2026 are from a licensed historical archive.