Public builds
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Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 25660259
Update posts
8 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
Not enough builds yet| Build | Went live | Patch notes |
|---|---|---|
| 25660259 | None posted |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| Posted | Update |
|---|---|
| 1 Oct 2026 | v1.0.6 [patch 6] MASSIVE UPDATE Nᵒ4 Update |
| 25 Jun 2026 | v1.0.5 [patch 5] MASSIVE UPDATE Nᵒ3 Update |
| 19 May 2026 | v1.0.4 [patch 4] Update |
| 11 May 2026 | v1.0.3 [patch 3] MASSIVE UPDATE Nᵒ2 Update |
| 12 Apr 2026 | v1.0.2 [patch 2] MASSIVE UPDATE Nᵒ1 Update |
| 2 Apr 2026 |
| v1.0.1 [patch 1] Update |
| 31 Mar 2026 | Demo [patch 5] Update |
| 11 Mar 2026 | Demo [patch 4] Update |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first. How we count
EVERDAWN is a relaxing tile-based puzzle game where every placement shapes a living, evolving world. Stack scoring systems, combine biomes, unlock new and powerful Wonder tiles, and collect adorable Michis, little creatures that provide extra tiles.
