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| Poll | Players |
|---|---|
| 20:09 UTC | 7 |
| 2 Nov, 20:07 UTC | 7 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Avg players | Kept | Compared with other games |
|---|---|---|---|
| LaunchApril 2026 | 98 | — | The busier of its first two months |
| 3 months onJuly 2026 | 28 | 29% | About average (better than 57% of 9,257 other games) |
| 12 months onApril 2027 | — | — | Not over yet |
Slimeward kept 29% of the average players it had at its launch in April 2026 after 3 months. Monthly averages, ranked against every game we can score. How we count
Slimeward is an idle game where players build and upgrade a village, recruit heroes, and defeat Monster 'Slime' that fell in front of the house one day,

| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) | 8 | 0 | −0.4% | 9 |
| October 2026Oct 2026 (from 22 Oct) | 8 | −1 | −12.8% | 10 |
| September 2026Sept 2026 | 9 | −25 | −73.6% | 20 |
| August 2026Aug 2026 | 34 | +6 | +19.7% | 244 |
| July 2026Jul 2026 | 28 | +1 | +3.7% | 67 |
| June 2026Jun 2026 | 27 | −71 | −72.4% | 61 |
| May 2026May 2026 | 98 | +24 | +31.8% | 319 |
| April 2026Apr 2026 | 74 | — | — | 217 |
Average and peak concurrent players each month, and the change in average players from the month before. Months before October 2026 are from a licensed historical archive.