TSIOQUE (pronounced: "chiock") is a dark but playful Point & Click adventure, hand-animated in meticulous, frame-by-frame 2D. Escape the clutches of an Evil Wizard and discover the secrets hidden within the spellbound castle of your ancestors.

Public builds
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Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 3948489
Update posts
0 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
Not enough builds yet| Build | Went live | Patch notes |
|---|---|---|
| 3948489 | Ver. 1.2.1 - We won 'Best Indie Game'! |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| Posted | Update |
|---|---|
| 25 Jun 2019 | Ver. 1.2.1 - We won 'Best Indie Game'! Patch notes |
| 12 Apr 2019 | Italian, french, portuguese-brazil, japanese! Patch notes |
| 21 Feb 2019 | Ver. 1.1.5 Patch notes |
| 8 Feb 2019 | Ver. 1.1.4 / ArtBook / OST Patch notes |
| 13 Dec 2018 | Ver. 1.1.3 & other news Patch notes |
| 28 Nov 2018 |
| Ver. 1.1.2 Patch notes |
| 21 Nov 2018 | New languages: russian, chinese, spanish Patch notes |
| 8 Nov 2018 | Tsioque 1.0.6 hotfix 1 Update |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first. How we count