This is a simple love story set in a modern city, featuring me and three girls. The story takes place in the company where I work as a supervisor. Together with the three women, The game follows a linear narrative, with hundreds of video clips providing branching choices for the players.

| Poll | Players |
|---|---|
| 2 Nov, 19:10 UTC | 1 |
| 1 Nov, 19:08 UTC | 4 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Avg players | Kept | Compared with other games |
|---|---|---|---|
| LaunchDecember 2025 | 66 | — | The busier of its first two months |
| 3 months onMarch 2026 | 8 | 12% | Loses players fast (better than 19% of 9,258 other games) |
| 12 months onDecember 2026 | — | — | Not over yet |
Soul Touch kept 12% of the average players it had at its launch in December 2025 after 3 months. Monthly averages, ranked against every game we can score. How we count
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) | 3 | 0 | −3.8% | 4 |
| October 2026Oct 2026 (from 22 Oct) | 3 | 0 | +0.8% | 7 |
| September 2026Sept 2026 | 3 | −2 | −39.2% | 11 |
| August 2026Aug 2026 | 4 | +1 | +17.1% | 17 |
| July 2026Jul 2026 | 4 | −1 | −15.8% | 13 |
| June 2026Jun 2026 | 4 | −1 | −15.2% | 14 |
| May 2026May 2026 | 5 | 0 | −0.8% | 18 |
| April 2026Apr 2026 | 5 | −3 | −33.6% | 17 |
| March 2026Mar 2026 | 8 | −3 | −28% | 23 |
| February 2026Feb 2026 | 11 | −2 | −17.1% | 36 |
| January 2026Jan 2026 | 13 | −53 | −80.4% | 48 |
| December 2025Dec 2025 | 66 | — | — | 275 |
Average and peak concurrent players each month, and the change in average players from the month before. Months before October 2026 are from a licensed historical archive.