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| Hour | Peak | Average | Polls |
|---|---|---|---|
| 18:00 UTC | 19 | 19 | 1 |
| 31 Oct, 18:00 UTC | 17 | 17 | 1 |
| 30 Oct, 18:00 UTC | 16 | 16 | 1 |
| 29 Oct, 18:00 UTC | 18 | 18 | 1 |
| 28 Oct, 18:00 UTC | 10 | 10 | 1 |
| 27 Oct, 17:00 UTC | 17 | 17 | 1 |
| 26 Oct, 16:00 UTC | 21 | 21 | 1 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Avg players | Kept | Compared with other games |
|---|---|---|---|
| LaunchApril 2026 | 180 | — | The busier of its first two months |
| 3 months onJuly 2026 | 82 | 46% | Holds players well (better than 75% of 9,259 other games) |
| 12 months onApril 2027 | — | — | Not over yet |
Loot Loop kept 46% of the average players it had at its launch in April 2026 after 3 months. Monthly averages, ranked against every game we can score. How we count
Build a party of heroes and send them into dungeons in this short incremental RPG. Fight monsters, collect loot, and unlock upgrades. Fast runs, deep skill tree, zero stress.

| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) | 19 | 0 | −1.6% | 19 |
| October 2026Oct 2026 (from 22 Oct) | 19 | −10 | −33.7% | 26 |
| September 2026Sept 2026 | 29 | −44 | −60.4% | 65 |
| August 2026Aug 2026 | 73 | −8 | −10.3% | 238 |
| July 2026Jul 2026 | 82 | +12 | +16.3% | 488 |
| June 2026Jun 2026 | 70 | −8 | −10.4% | 160 |
| May 2026May 2026 | 79 | −101 | −56.3% | 554 |
| April 2026Apr 2026 | 180 | — | — | 565 |
Average and peak concurrent players each month, and the change in average players from the month before. Months before October 2026 are from a licensed historical archive.