Public builds
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Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 26213114
Update posts
10 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
48 hoursMiddle gap across the last 5 builds we saw
| Build | Went live | Patch notes |
|---|---|---|
| 26213114 | v. 1.0.5c | |
| 26197298 | V 1.0.5b | |
| 26165638 | A week of bug fixes and polish | |
| 26105378 | V. 1.0.4a | |
| 26048589 | V 1.0.3b |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| Posted | Update |
|---|---|
| 19 Oct 2026 | Post-Weekend Updates Update |
| 19 Oct 2026 | V 1.0.3b Patch notes |
| 19 Oct 2026 | Post-Weekend Patch v1.0.3a Patch notes |
| 17 Oct 2026 | Day 1 Patch Patch notes |
| 17 Oct 2026 | V. 1.0.1a Patch notes |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first.
An online co-op horror game where up to 6 players livestream their trip down an abandoned rail road. Keep your audience entertained by filming creatures, doing dangerous stunts, and pranking your friends. Use chatter donations to buy fuel and gear. Can you make it through the Uncanny Valley alive?
