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| Hour | Peak | Average | Polls |
|---|---|---|---|
| 03:00 UTC | 4 | 4 | 1 |
| 14 Nov, 03:00 UTC | 5 | 5 | 1 |
| 13 Nov, 03:00 UTC | 5 | 5 | 1 |
| 12 Nov, 03:00 UTC | 2 | 2 | 1 |
| 11 Nov, 03:00 UTC | 6 | 6 | 1 |
| 10 Nov, 03:00 UTC | 1 | 1 | 1 |
| 9 Nov, 03:00 UTC | 4 | 4 | 1 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Avg players | Kept | Compared with other games |
|---|---|---|---|
| LaunchJuly 2026 | 33 | — | The busier of its first two months |
| 3 months onOctober 2026 | 5 | 16% | Loses players fast (better than 29% of 9,242 other games) |
| 12 months onJuly 2027 | — | — | Not over yet |
Procelio kept 16% of the average players it had at its launch in July 2026 after 3 months. Monthly averages, ranked against every game we can score. How we count
Procelio is a multiplayer vehicle builder/shooter set amidst a proxy war on the red planet. Build and refine your custom machines from orbit, then pilot them in a distant war against CPU and enemy players.

| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) | 4 | −3 | −43.9% | 8 |
| October 2026Oct 2026 | 7 | −3 | −33.6% | 21 |
| September 2026Sept 2026 | 10 | −6 | −38.4% | 25 |
| August 2026Aug 2026 | 16 | −17 | −51.5% | 44 |
| July 2026Jul 2026 | 33 | — | — | 58 |
Average and peak concurrent players each month, and the change in average players from the month before. Months up to October 2026 are from a licensed historical archive.