Loading…
Loading…
| Poll | Players |
|---|---|
| 03:29 UTC | 6 |
| 4 Nov, 03:26 UTC | 3 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Avg players | Kept | Compared with other games |
|---|---|---|---|
| LaunchFebruary 2026 | 65 | — | The busier of its first two months |
| 3 months onMay 2026 | 22 | 34% | About average (better than 65% of 9,250 other games) |
| 12 months onFebruary 2027 | — | — | Not over yet |
Incremental Dungeon kept 34% of the average players it had at its launch in February 2026 after 3 months. Monthly averages, ranked against every game we can score. How we count
Incremental Dungeon is an incremental game in which you fight combatants with exponentially increasing strength via an auto-battler system. Each defeated opponent on the main path unlocks new equipment, shops, or other ways of empowering your build!

| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) | 6 | −2 | −22.4% | 9 |
| October 2026Oct 2026 (from 24 Oct) | 8 | −1 | −11.6% | 11 |
| September 2026Sept 2026 | 9 | −4 | −30% | 18 |
| August 2026Aug 2026 | 13 | 0 | −1.6% | 25 |
| July 2026Jul 2026 | 14 | −5 | −26.7% | 26 |
| June 2026Jun 2026 | 19 | −4 | −16.9% | 33 |
| May 2026May 2026 | 22 | −5 | −19.9% | 37 |
| April 2026Apr 2026 | 28 | −6 | −17.4% | 48 |
| March 2026Mar 2026 | 34 | −31 | −47.9% | 66 |
| February 2026Feb 2026 | 65 | — | — | 129 |
Average and peak concurrent players each month, and the change in average players from the month before. Months before October 2026 are from a licensed historical archive.