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A classic text-based Xianxia MMO by a two-person indie team. Built on high freedom, true RNG, and pure drops, this is a fully online multiplayer experience—not a single-player game.

| Hour | Peak | Average | Polls |
|---|---|---|---|
| 02:00 UTC | 141 | 141 | 1 |
| 2 Nov, 22:00 UTC | 99 | 99 | 1 |
| 2 Nov, 18:00 UTC | 116 | 116 | 1 |
| 2 Nov, 14:00 UTC | 166 | 166 | 1 |
| 2 Nov, 10:00 UTC | 150 | 150 | 1 |
| 2 Nov, 06:00 UTC | 141 | 141 | 1 |
| 2 Nov, 02:00 UTC | 126 | 126 | 1 |
| 1 Nov, 22:00 UTC | 95 | 95 | 1 |
| 1 Nov, 18:00 UTC | 102 | 102 | 1 |
| 1 Nov, 14:00 UTC | 147 | 147 | 1 |
| 1 Nov, 10:00 UTC | 156 | 156 | 1 |
| 1 Nov, 06:00 UTC | 172 | 172 | 1 |
| 1 Nov, 02:00 UTC | 143 | 143 | 1 |
| 31 Oct, 22:00 UTC | 101 | 101 | 1 |
| 31 Oct, 18:00 UTC | 122 | 122 | 1 |
| 31 Oct, 14:00 UTC | 152 | 152 | 1 |
| 31 Oct, 10:00 UTC | 158 | 158 | 1 |
| 31 Oct, 06:00 UTC | 177 | 177 | 1 |
| 31 Oct, 02:00 UTC | 137 | 137 | 1 |
| 30 Oct, 22:00 UTC | 108 | 108 | 1 |
| 30 Oct, 18:00 UTC | 114 | 114 | 1 |
| 30 Oct, 14:00 UTC | 158 | 158 | 1 |
| 30 Oct, 10:00 UTC | 145 | 145 | 1 |
| 30 Oct, 06:00 UTC | 149 | 149 | 1 |
| 30 Oct, 02:00 UTC | 116 | 116 | 1 |
| 29 Oct, 22:00 UTC | 101 | 101 | 1 |
| 29 Oct, 18:00 UTC | 100 | 100 | 1 |
| 29 Oct, 14:00 UTC | 145 | 145 | 1 |
| 29 Oct, 10:00 UTC | 142 | 142 | 1 |
| 29 Oct, 06:00 UTC | 152 | 152 | 1 |
| 29 Oct, 02:00 UTC | 140 | 140 | 1 |
| 28 Oct, 22:00 UTC | 101 | 101 | 1 |
| 28 Oct, 18:00 UTC | 102 | 102 | 1 |
| 28 Oct, 14:00 UTC | 157 | 157 | 1 |
| 28 Oct, 10:00 UTC | 119 | 119 | 1 |
| 28 Oct, 06:00 UTC | 155 | 155 | 1 |
| 28 Oct, 02:00 UTC | 122 | 122 | 1 |
| 27 Oct, 22:00 UTC | 96 | 96 | 1 |
| 27 Oct, 18:00 UTC | 102 | 102 | 1 |
| 27 Oct, 14:00 UTC | 144 | 144 | 1 |
| 27 Oct, 10:00 UTC | 129 | 129 | 1 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Avg players | Kept | Compared with other games |
|---|---|---|---|
| LaunchJanuary 2026 | 70 | — | The busier of its first two months |
| 3 months onApril 2026 | 114 | 1.6× | Holds players well (better than 99% of 9,258 other games) |
| 12 months onJanuary 2027 | — | — | Not over yet |
我的文字修仙世界 grew to 1.6× the average players it had at its launch in January 2026 after 3 months. Monthly averages, ranked against every game we can score. How we count
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) | 135 | +7 | +5.2% | 172 |
| October 2026Oct 2026 (from 22 Oct) | 128 | +17 | +15.5% | 177 |
| September 2026Sept 2026 | 111 | −17 | −13.1% | 163 |
| August 2026Aug 2026 | 128 | +1 | +0.6% | 185 |
| July 2026Jul 2026 | 127 | +17 | +15.2% | 172 |
| June 2026Jun 2026 | 110 | −16 | −12.5% | 180 |
| May 2026May 2026 | 126 | +12 | +10.5% | 172 |
| April 2026Apr 2026 | 114 | +5 | +4.3% | 174 |
| March 2026Mar 2026 | 109 | +39 | +55.4% | 167 |
| February 2026Feb 2026 | 70 | +53 | +309.8% | 120 |
| January 2026Jan 2026 | 17 | — | — | 30 |
Average and peak concurrent players each month, and the change in average players from the month before. Months before October 2026 are from a licensed historical archive.