Public builds
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Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 26241293
Update posts
5 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
under an hourMiddle gap across the last 4 builds we saw
| Build | Went live | Patch notes |
|---|---|---|
| 26241293 | None posted | |
| 26241256 | None posted | |
| 26241210 | None posted | |
| 23388272 | Tattoos, desert updates, fixes and more! |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| Posted | Update |
|---|---|
| 4 Aug 2026 | Compendium Update Update |
| 24 May 2026 | Tattoos, desert updates, fixes and more! Update |
| 9 Mar 2026 | Server fixes Patch notes |
| 1 Mar 2026 | Tribes update Update |
| 3 Feb 2026 | PlaneShift Release 0.7.54 Update |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first.
PlaneShift is a Role Playing Game immersed into a 3D virtual fantasy world! A medieval world, with many cities to explore, monsters to fight, weapons and equipment to find and craft. A skill based progression system, magic and many quests.
