| Poll | Players |
|---|---|
| 08:55 UTC | 5 |
| 04:54 UTC | 5 |
| 00:53 UTC | 6 |
| 29 Oct, 20:49 UTC | 8 |
| 29 Oct, 16:48 UTC | 4 |
| 29 Oct, 12:47 UTC | 3 |
| 29 Oct, 08:45 UTC | 2 |
| 29 Oct, 04:39 UTC | 5 |
| 29 Oct, 00:30 UTC | 9 |
| 28 Oct, 20:29 UTC | 10 |
| 28 Oct, 16:29 UTC | 5 |
| 28 Oct, 12:28 UTC | 4 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Avg players | Kept | Compared with other games |
|---|---|---|---|
| LaunchFebruary 2026 | 21 | — | The busier of its first two months |
| 3 months onMay 2026 | 23 | 1.1× | Holds players well (better than 96% of 9,121 other games) |
| 12 months onFebruary 2027 | — | — | Not over yet |
CM-SS13 grew to 1.1× the average players it had at its launch in February 2026 after 3 months. Monthly averages, ranked against every game we can score. How we count
The year is 2182, but the engine is from 2003. Join the Falling Falcons in a massive tactical deathmatch RP fest held together by spaghetti code and duct tape. Build bases, perform surgery, or evolve as the Hive. It's laggy, it's complex, and it is the most fun you will have dying in space.

| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| October 2026Oct 2026 (so far) (from 23 Oct) | 8 | −7 | −48.4% | 16 |
| September 2026Sept 2026 | 15 | −5 | −23.5% | 37 |
| August 2026Aug 2026 | 20 | +1 | +6.2% | 39 |
| July 2026Jul 2026 | 19 | +1 | +3.2% | 40 |
| June 2026Jun 2026 | 18 | −5 | −21.2% | 39 |
| May 2026May 2026 | 23 | 0 | −0.3% | 51 |
| April 2026Apr 2026 | 23 | +2 | +10% | 48 |
| March 2026Mar 2026 | 21 | +3 | +14% | 44 |
| February 2026Feb 2026 | 19 | — | — | 38 |
Average and peak concurrent players each month, and the change in average players from the month before. Months before October 2026 are from a licensed historical archive.