PIXELMAN is a retro styled, action-filled, high-score chaser arcade game, where you control the title character in his mission to rescue the citizens of Pixville from the evil Baron Von Pixel and his contraptions. PIXELMAN's gameplay harkens back to a time where every token counted, as was the case with games such as Donkey Kong, Galaga and others from the golden era of arcades. You have simple controls and goals, and the difference between being a regular Joe or the king of the arcade is your ability to completely master them. The citizens of Pixville are counting on you!

Public builds
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Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 2659775
Update posts
0 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
Not enough builds yet| Build | Went live | Patch notes |
|---|---|---|
| 2659775 | 1.5.0.13 The Competitive Update |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| Posted | Update |
|---|---|
| 5 Apr 2018 | 1.5.0.13 The Competitive Update Update |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first. How we count