Public builds
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Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 26655314
Update posts
8 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
13 daysMiddle gap across the last 5 builds we saw
| Build | Went live | Patch notes |
|---|---|---|
| 26655314 | None posted | |
| 26256199 | None posted | |
| 26225772 | None posted | |
| 26204398 | Update 3: bases built from modules, a fleet bar and a galaxy with borders | |
| 25892823 | Update 2: A New First Hour and More Happening on the Ground |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| Posted | Update |
|---|---|
| 12 Oct 2026 | Update 2: A New First Hour and More Happening on the Ground Update |
| 26 Sept 2026 | Final Demo Patch: A Better Start for Explorers Update |
| 15 Sept 2026 | Demo Update Out Now! Early Access Launches September 30 Update |
| 8 Jun 2026 | Demo Patch 0.1.4 - Demo Feedback, Trading, Fuel, and Economy Tuning Update |
| 3 Jun 2026 | Demo update #3 is live! Update |
| 22 May 2026 |
| Demo Update #2: clearer first minutes, better planet markers, and more Update |
| 19 May 2026 | Demo Update #1 is live Update |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first. How we count
Your ship's water recycler dies far from home. One colonist wakes up, the rest of the crew stays frozen. Wake them, build a base module by module, trade or smuggle between 18 nations and make the hard calls in almost 1,000 events. Every colonist has a life story, friends and grudges.
