Public builds
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Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 23098456
Update posts
6 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
Not enough builds yet| Build | Went live | Patch notes |
|---|---|---|
| 23098456 | SEVENS Update Log - v26.5.5.0 |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| Posted | Update |
|---|---|
| 5 May 2026 | SEVENS Update Log - v26.5.5.0 Patch notes |
| 4 May 2026 | SEVENS Update Log - v26.5.4.0 Patch notes |
| 2 May 2026 | SEVENS Update Log - v26.5.2.0 Patch notes |
| 1 May 2026 | SEVENS Big Update Log - v26.5.1.1 Update |
| 14 Apr 2026 | SEVENS Update Log - v26.4.14.0 Patch notes |
| 2 Mar 2026 |
| SEVENS Demo Update - v26.03.02.0 Patch notes |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first. How we count
SEVENS is a competitive multiplayer card experience set in a dark underground club atmosphere. Sit at the table, read your opponents, disrupt their strategy, and fight to control the flow of the game — whether you're playing with friends, strangers, or bots.
