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A cutting-edge physics engine delivering 100% accurate mesh slicing and voxel destruction. Implement MGR-style Blade Mode, realistic lightsaber carving, and precise damage calculation into any game. Built from scratch in C++ and optimized to run on mobile devices. Early Access available now.

Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology