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| Poll | Players |
|---|---|
| 13:24 UTC | 13 |
| 09:23 UTC | 9 |
| 05:22 UTC | 11 |
| 01:21 UTC | 14 |
| 28 Oct, 21:21 UTC | 9 |
| 28 Oct, 17:20 UTC | 13 |
| 28 Oct, 13:20 UTC | 10 |
| 28 Oct, 09:19 UTC | 10 |
| 28 Oct, 05:18 UTC | 6 |
| 28 Oct, 01:17 UTC | 9 |
| 27 Oct, 21:16 UTC | 16 |
| 27 Oct, 17:15 UTC | 19 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Avg players | Kept | Compared with other games |
|---|---|---|---|
| LaunchApril 2026 | 132 | — | The busier of its first two months |
| 3 months onJuly 2026 | 43 | 33% | About average (better than 65% of 7,559 other games) |
| 12 months onApril 2027 | — | — | Not over yet |
Idle Deepcore kept 33% of the average players it had at its launch in April 2026 after 3 months. Monthly averages, ranked against every game we can score. How we count
Idle Deepcore is an incremental mining game where you dig ever deeper, smelt ore into ingots, upgrade your pickaxe and machines, and grow several mines in parallel to build a vast underground industry.

| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| October 2026Oct 2026 (so far) | 12 | −29 | −70.3% | 22 |
| September 2026Sept 2026 | 41 | −24 | −36.9% | 124 |
| August 2026Aug 2026 | 65 | +22 | +52.1% | 252 |
| July 2026Jul 2026 | 43 | −22 | −34.4% | 140 |
| June 2026Jun 2026 | 65 | −22 | −25% | 160 |
| May 2026May 2026 | 87 | −45 | −33.9% | 233 |
| April 2026Apr 2026 | 132 | — | — | 344 |
Average and peak concurrent players each month, and the change in average players from the month before. Months before October 2026 are from a licensed historical archive.