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| Poll | Players |
|---|---|
| 15:19 UTC | 0 |
| 14:06 UTC | 2 |
| 10:05 UTC | 0 |
| 04:04 UTC | 1 |
| 26 Oct, 22:04 UTC | 0 |
| 26 Oct, 16:03 UTC | 0 |
| 26 Oct, 10:02 UTC | 0 |
| 26 Oct, 04:02 UTC | 0 |
| 25 Oct, 22:01 UTC | 0 |
| 25 Oct, 16:00 UTC | 0 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
Kill Through is a 2D isometric pixel zombie shooter. The city is lost. Hold the last base, send a squad to scavenge, and extract before the horde closes. Ammo is scarce; movement is life. Swap to revive the downed; true death takes the gun too. Fast pixel gore. One goal: kill through them.

| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| October 2026Oct 2026 (so far) | 1 | — | — | 2 |
Average and peak concurrent players each month, and the change in average players from the month before.