Public builds
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Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 26219150
Update posts
13 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
43 hoursMiddle gap across the last 5 builds we saw
| Build | Went live | Patch notes |
|---|---|---|
| 26219150 | v2.0.1 | |
| 26218980 | None posted | |
| 26195237 | Cultivation Idle — Major Update & Collaboration with Hundred Lives to Immortalit | |
| 26162862 | v1.9.3 | |
| 26081865 | v1.9.2 |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| 13 Oct 2026 | v1.8.1 Patch notes |
| 11 Oct 2026 | v1.8.0 Patch notes |
| 9 Oct 2026 | v1.7.1 Patch notes |
| 7 Oct 2026 | v1.7.0 Patch notes |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first. How we count
A casual cultivation-themed idle RPG. Start as a Qi Refining cultivator, auto-train, idle, break through realms, explore maps and dungeons, defeat monsters, collect gear, skills, materials, pills, spirit stones and pets, farm, fish, chop wood, mine, cook, forge, and plan long-term growth
