A first-person fight to the death in the depths of space!

Public builds
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Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 22239093
Update posts
1 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
Not enough builds yet| Build | Went live | Patch notes |
|---|---|---|
| 22239093 | Parity Patch (v2.1) |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| Posted | Update |
|---|---|
| 20 Mar 2026 | Parity Patch (v2.1) Update |
| 20 Sept 2025 | System Shock - Update 1.3.0 Patch notes |
| 21 May 2024 | Patch 1.2.18898 Patch notes |
| 3 May 2024 | Patch 1.2.18890 Patch notes |
| 25 Apr 2024 | Patch 1.2.18887 Patch notes |
| 9 Jun 2023 |
| CITADEL STATION SYSTEMS UPDATED - PATCH 1.0 Update |
| 27 Sept 2021 | September 2021 Update Update |
| 25 Feb 2021 | February Kickstarter Update Update |
| 6 Jun 2020 | System Shock Alpha Demo v1.22 is now available on Steam Patch notes |
| 7 Feb 2020 | February Kickstarter Update Update |
| 7 Sept 2019 | September Kickstarter Update Update |
| 20 Aug 2019 | August Kickstarter Update Update |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first. How we count