Survive the AI robot uprising, solo or with a friend on one couch. Scavenge scrap, build a turret fortress, then auto-blast endless hordes in a roguelite siege, while the live power cable that ties you together fries every robot that crosses it.

Public builds
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Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 26446183
Update posts
4 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
6 daysMiddle gap across the last 3 builds we saw
| Build | Went live | Patch notes |
|---|---|---|
| 26446183 | None posted | |
| 26381235 | Update 1.5: OKTO has a story now, plus new machines, a boss and maps | |
| 26243936 | None posted |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| Posted | Update |
|---|---|
| 7 Oct 2026 | The Big Update: solo cable, a smarter market, couch fixes Update |
| 25 Sept 2026 | Patch Notes: Controls Patch notes |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first. How we count