Roomscale Tower is a photogrammetric experience built for the HTC Vive. Become a knight of the Middle Ages and leave in search of wealth through towers filled with traps. Fight skeleton's army in intense survival mode. Climb mountains, catch piglets, throw knifes or relax at the tavern.

Public builds
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Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 1304517
Update posts
0 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
Not enough builds yet| Build | Went live | Patch notes |
|---|---|---|
| 1304517 | 08/28/2016 - New climbing map |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| Posted | Update |
|---|---|
| 28 Aug 2016 | 08/28/2016 - New climbing map Update |
| 22 Aug 2016 | 08/22/2016 - Two new modes : Tavern and Throwing knife Patch notes |
| 18 Aug 2016 | 08/18/2016 - New map for climbing mode and prototype of "Catches the piglets" Patch notes |
| 16 Aug 2016 | 08/16/2016 Hotfix for pink texture Update |
| 14 Aug 2016 | 08/15/2016 - Big Update 0.2.2 : New game mode and platforms rotation update Update |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first. How we count