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A pulse crosses one cell per tick — the longer way arrives later. From that one rule you build machines out of light: lay conduits, split colours, hit the beat. Quiet, untimed, free.

Achievements
1003 hidden until unlocked
Average Unlock Rate
20%of owners, per achievement
Rare (Under 5%)
55% of the list
Rarest
4%The Foreman Knows
Most Common
96%First Light
| Unlocked by | Achievements | Share |
|---|---|---|
| Under 1% | 0 | |
| 1–5% | 5 | |
| 5–20% | 73 | |
| 20–50% | 7 | |
| 50% and over | 15 |
| # | Achievement | Unlocked |
|---|---|---|
| 1 | First LightSign off the order. | 96% |
| 2 | One part will doSolve an order using a dozen parts or more, all of the same kind. | 88% |
| 3 | Nothing wastedFinish an order on a rationed supply having lost not one pulse. Every fizzle, jam and collision is a wasted flash. | 83% |
| 4 | Ten on the hookSign off ten orders. | 79% |
| 5 | Two left handsHidden | 78% |
Share of the game’s Steam owners who unlocked each achievement, checked 29 Oct 2026. Steam counts owners who never played, so rates run low. How we count
| 6 | Five hundred partsLay five hundred parts. | 77% |
| 7 | Close quartersSolve an order in half the reference parts or fewer. | 77% |
| 8 | CoincidenceSign off the order. | 72% |
| 9 | Four Ticks LateSign off the order. | 68% |
| 10 | FrugalSolve an order for half the reference cost or less. | 68% |
| 11 | Out of StepSign off the order. | 59% |
| 12 | ConductionSign off every order in the act. | 59% |
| 13 | The blue windowSign off the order. | 58% |
| 14 | Under the standardBeat the reference on cycles, cost and parts at once, with one machine. | 58% |
| 15 | A quarter of the bookSign off twenty-five orders. | 50% |
| 16 | All three at onceSign off the order. | 46% |
| 17 | The Green Is Wanted TwiceSign off the order. | 43% |
| 18 | ColourSign off every order in the act. | 43% |
| 19 | Half OpenSign off the order. | 41% |
| 20 | A hundred machinesSet a machine running a hundred times. | 35% |
| 21 | Second thoughtsTake up a thousand parts again. | 27% |
| 22 | SyncopationSign off the order. | 22% |
| 23 | Read the bookRead the block reference all the way to the end. | 19% |
| 24 | Leave to ProceedSign off the order. | 19% |
| 25 | Up in smokeLose a thousand pulses to fizzles, jams and collisions. Every one of them was paid for. | 18% |
| 26 | Night watchHidden | 17% |
| 27 | HalfwaySign off fifty orders. | 16% |
| 28 | The CarillonSign off the order. | 16% |
| 29 | Ten thousand ticksRun machines for ten thousand ticks in all. | 16% |
| 30 | RhythmSign off every order in the act. | 16% |
| 31 | One in Every TwoSign off the order. | 15% |
| 32 | Six, Three and TwoSign off the order. | 14% |
| 33 | Perpetual motionDeliver on a machine fed by a seed housing. One pulse, once, and everything after that is the machine keeping itself alive. | 14% |
| 34 | CountingSign off every order in the act. | 14% |
| 35 | The SeedSign off the order. | 14% |
| 36 | Asked the foremanTake ten hints. Nobody is counting that against you; this is the count. | 13% |
| 37 | Five thousand partsLay five thousand parts. | 13% |
| 38 | A thousand deliveredDeliver a thousand pulses to a receiver. | 12% |
| 39 | The last stretchSign off seventy-five orders. | 12% |
| 40 | A habit of itDo that on ten different orders. | 12% |
| 41 | The RegulatorSign off the order. | 12% |
| 42 | The Beam and the PansSign off the order. | 12% |
| 43 | ParitySolve Odd Numbers. Every closed loop on a grid has an even number of parts, because each step flips the parity of x+y. Working that out is the level. | 12% |
| 44 | One Clock, Three HandsSign off the order. | 12% |
| 45 | CirculationSign off every order in the act. | 12% |
| 46 | Three machinesKeep three solutions to one order, each leading a different column. Cheaper, smaller and faster are rarely the same machine. | 11% |
| 47 | RationingSign off every order in the act. | 10% |
| 48 | Half and HalfSign off the order. | 10% |
| 49 | Five, Four and ThreeSign off the order. | 10% |
| 50 | Ten thousand on the booksSwitch on machines worth ten thousand in all. | 10% |
| 51 | One BehindSign off the order. | 10% |
| 52 | Too Fast by HalfSign off the order. | 10% |
| 53 | Twelve, Three WaysSign off the order. | 10% |
| 54 | HoldingSign off every order in the act. | 10% |
| 55 | Off the booksFill one generated order. | 10% |
| 56 | Today's orderFill the daily order once. | 9% |
| 57 | The Silent ClockSign off the order. | 9% |
| 58 | The Last OrderSign off the order. | 9% |
| 59 | FeedbackSign off every order in the act. | 9% |
| 60 | DraughtsmanBuild a level of your own. | 9% |
| 61 | The long wayHave an order accepted at twice the reference cycles or worse. All that counts is that it is accepted, however long it took. | 8% |
| 62 | Ten hours at the benchSpend ten hours with a board open. | 8% |
| 63 | On the slateBuy something in the points shop. | 8% |
| 64 | Master of the shopSign off all 159 work orders. | 8% |
| 65 | Signed offSolve one of your own levels, so it can be shared. | 7% |
| 66 | On a runFill five generated orders in a row without skipping one. | 7% |
| 67 | Not impossibleFill an order on Impossible. | 7% |
| 68 | Ten moreFill ten generated orders. | 7% |
| 69 | A thousand machinesSet a machine running a thousand times. | 7% |
| 70 | The whole shopDo that on five different orders. | 7% |
| 71 | First past the postWin a match against somebody else. | 7% |
| 72 | CompanyPlay a match over a lobby. | 7% |
| 73 | Twenty-five thousand partsLay twenty-five thousand parts. The stockroom sends its regards. | 7% |
| 74 | Ten thousand deliveredDeliver ten thousand pulses. | 7% |
| 75 | A hundred thousand ticksRun machines for a hundred thousand ticks in all. | 7% |
| 76 | Somebody else's drawingSubscribe to a level in the Steam Workshop and let it arrive. | 6% |
| 77 | Put up for othersPublish one of your own levels to the Steam Workshop. | 6% |
| 78 | Fifty hours at the benchSpend fifty hours with a board open. | 6% |
| 79 | A hundred thousand on the booksSwitch on machines worth a hundred thousand in all. Somebody would like a word about the budget. | 6% |
| 80 | Signal WorksSign off every order in the act. | 6% |
| 81 | Knocking-off timeHidden | 6% |
| 82 | Just to seeSet a machine running in the sandbox. | 6% |
| 83 | Five in the bookWin five matches. | 6% |
| 84 | Fine MechanicsSign off every order in the act. | 6% |
| 85 | Filled as askedSolve a level somebody else published. | 6% |
| 86 | BlueprintsCopy ten machines out as share codes. | 6% |
| 87 | A week straightFill the daily order seven days in a row. | 6% |
| 88 | A month of morningsFill thirty daily orders in all. | 6% |
| 89 | A million ticksRun machines for a million ticks in all. The works clock has never stopped. | 6% |
| 90 | A hundred thousand deliveredDeliver a hundred thousand pulses. Somewhere a bell has gone hoarse. | 6% |
| 91 | A body of workHave five of your own levels solved and shareable. | 6% |
| 92 | New GoalsSign off every order in the act. | 6% |
| 93 | MasterpiecesSign off every order in the act. | 6% |
| 94 | Top of the ClassEarn all three stars in ten training lessons. | 6% |
| 95 | Ten Parts KnownPass ten training lessons. | 6% |
| 96 | Nothing Left Standing StillMend every machine in Repairs. | 5% |
| 97 | Fresh SeedFill five free-play orders drawn from the new, longer seeds. | 5% |
| 98 | Reads the BoardPredict ten answers right in Prediction. | 4% |
| 99 | The Whole CataloguePass every training lesson — one for each part. | 4% |
| 100 | The Foreman KnowsPredict fifty answers right in Prediction. | 4% |