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You never go on the adventure. You only decide who does. Run the adventurers' guild your grandfather left you: find out what is out there, from dire wolves to a dragon in the old workings, write the contract, and wait at the door to count who comes back. Streaming? Name newcomers after your viewers.

Achievements
165 hidden until unlocked
Average Unlock Rate
4%of owners, per achievement
Rare (Under 5%)
1381% of the list
Rarest
0.1%A letter answered
Most Common
23%As reckoned
| Unlocked by | Achievements | Share |
|---|---|---|
| Under 1% | 9 | |
| 1–5% | 4 | |
| 5–20% | 2 | |
| 20–50% | 1 | |
| 50% and over | 0 |
| # | Achievement | Unlocked |
|---|---|---|
| 1 | As reckonedHave a bet come good. | 23% |
| 2 | Nobody else wouldSettle a crisis the town could not wait on. | 13% |
| 3 | The watch heldSet a watch before the raid, and keep the cellar. | 7% |
| 4 | The lamp stays litHidden | 3% |
| 5 | Not this timePay the steward so that nobody from the hall is taken for the war. | 3% |
Share of the game’s Steam owners who unlocked each achievement, checked 6 Nov 2026. Steam counts owners who never played, so rates run low. How we count
| 6 | Fed the townOpen your stores to the town in a year of famine. | 3% |
| 7 | Came with papersTake on someone who walked in with another hall's papers. | 3% |
| 8 | The one who comes backHidden | 0.1% |
| 9 | The beast has a graveSend your people after a creature with a name, and have them bring back its head. | 0.1% |
| 10 | Ten years at the counterKeep the hall open through ten town years without going under. | 0.1% |
| 11 | RespectsStand at a stone another hall put in your churchyard. | 0.1% |
| 12 | Passed onHidden | 0.1% |
| 13 | Nothing cameLay in for a trouble that never arrives. | 0.1% |
| 14 | Nobody came downHidden | 0.1% |
| 15 | Everyone came down the pathHidden | 0.1% |
| 16 | A letter answeredWrite to a hall on your street, and hear back. | 0.1% |