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Achievements
5None hidden
Average Unlock Rate
20%of owners, per achievement
Rare (Under 5%)
240% of the list
Rarest
2%Thirty Rings
Most Common
41%First Ring
| Unlocked by | Achievements | Share |
|---|---|---|
| Under 1% | 0 | |
| 1–5% | 2 | |
| 5–20% | 0 | |
| 20–50% | 3 | |
| 50% and over | 0 |
| # | Achievement | Unlocked |
|---|---|---|
| 1 | First RingLevel 1 is cleared | 41% |
| 2 | Ten Rings DeepLevel 10 is cleared | 33% |
| 3 | Twenty RingsLevel 20 is cleared | 22% |
| 4 | Zero Hour“ALL CLEAR” in a normal game, at any prestige | 4% |
| 5 | Thirty RingsLevel 30 is cleared (at prestige 1, or in Infinity) | 2% |
Share of the game’s Steam owners who unlocked each achievement, checked 1 Nov 2026. Steam counts owners who never played, so rates run low. How we count
Break an infinite field of bricks in every direction. Every ring is a new level, every level unlocks a new chiptune track, and the shop turns one lonely ball into a storm of exploding, block-shredding chaos. Then zoom out. Forever.
