Revhead is a car racing simulation game, where you have to build your own race car. You start your journey somewhere in a small village in Australia. You have to think as a real Revhead! You can buy or sell cars and components, fix and tweak your car to make it the fastest around.

Public builds
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Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 22783297
Update posts
4 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
Not enough builds yet| Build | Went live | Patch notes |
|---|---|---|
| 22783297 | Update 56 - Bugfixes |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| Posted | Update |
|---|---|
| 16 Apr 2026 | Update 56 - Bugfixes Patch notes |
| 25 Mar 2026 | Update 55 - Get it right! Patch notes |
| 13 Feb 2026 | Update #54 Find a new owner Update |
| 26 Nov 2025 | Update #53 - Pub with Online Leaderboard Update |
| 19 Sept 2025 | Update #52 Patch notes |
| 16 Mar 2025 |
| Update #51 Patch notes |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first. How we count