Public builds
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Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 3169461
Update posts
0 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
Not enough builds yet| Build | Went live | Patch notes |
|---|---|---|
| 3169461 | None posted |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| Posted | Update |
|---|---|
| 29 Sept 2018 | Update 1.67: Optimization (pretty large scale) Update |
| 21 Sept 2018 | Update 1.66c: Events Balance & Bug fixes. Update |
| 1 Sept 2018 | Update 1.66b: Warehouse stock images Update |
| 10 Aug 2018 | Update 1.66: Level 12 Update |
| 27 Jul 2018 | Update 1.65: More Graphs and some Balance Update |
| 16 Jul 2018 |
| Update 1.64: Graphs :) Update |
| 6 Jul 2018 | Update 1.63: UI Improvements Update |
| 29 Jun 2018 | Update 1.62: Imperial Army Update |
| 25 Jun 2018 | Update 1.61b: Bug Fixes Update |
| 20 Jun 2018 | Update 1.61: Imperial Gold Request Update |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first. How we count
Empire Architect is an ancient city-building real time strategy game, with elements from grand strategies sprinkled in for good measure. The levels are procedurally generated, and you have limited control over your subjects
