Dance the tango of death in Grabity, a fast-paced, physics-based arena brawler. Combat robots duke it out using Grab guns to turn nearby objects into lethal projectiles or makeshift shields in intense tactical throw-downs.

Public builds
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Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 3011659
Update posts
0 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
Not enough builds yet| Build | Went live | Patch notes |
|---|---|---|
| 3011659 | Patch Notes for 1.0.3.0 |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| Posted | Update |
|---|---|
| 14 Aug 2018 | Patch Notes for 1.0.3.0 Update |
| 9 Jul 2018 | Patch Notes for 1.0.2.2 Update |
| 29 Jun 2018 | Patch Notes for 1.0.2.0 Update |
| 24 Jun 2018 | Patch Notes for 1.0.1.7 Update |
| 19 Jun 2018 | Patch Notes for 1.0.1.4 Update |
| 15 Jun 2018 |
| Patch Notes for 1.0.1.1 Update |
| 13 Jun 2018 | Patch Notes for 1.0.1.0 Update |
| 10 Jun 2018 | Patch Notes for 1.0.0.8 Update |
| 6 Jun 2018 | Patch Notes for 1.0.0.4 Update |
| 6 Jun 2018 | Patch Notes for 1.0.0.3 Update |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first. How we count