Witch Hunt is a challenging horror themed hunting game that takes place in the 18th century. Main focus of the game is on exploration, non-linearity, and atmosphere.

Public builds
—No reading yet
Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 25909254
Update posts
2 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
Not enough builds yet| Build | Went live | Patch notes |
|---|---|---|
| 25909254 | v1.24 — Technical update |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| Posted | Update |
|---|---|
| 14 Oct 2026 | v1.24 — Technical update Patch notes |
| 7 Oct 2026 | v1.23 — Polish, Ukrainian and Brazilian Portuguese translations added Update |
| 19 Jun 2021 | v1.22 Players can now rebind pause menu key Patch notes |
| 15 Jan 2021 | v1.20 Some improvements Update |
| 1 Sept 2020 | v1.19 Italian translation added Update |
| 24 Aug 2020 |
| 1.18 Small improvements and bug fixes Patch notes |
| 9 Apr 2020 | v1.17 Optimization Patch notes |
| 3 Apr 2020 | v1.16 Added option to disable smooth mouse look Patch notes |
| 29 Jan 2020 | v1.15 Bug fixes Patch notes |
| 19 Dec 2019 | v1.13 CPU related optimization Patch notes |
| 19 Nov 2019 | v1.10 Evil sight cost reduced. Patch notes |
| 15 Aug 2019 | v1.09 Fix for grass rendering Patch notes |
| 11 Aug 2019 | v1.07 Performance improvements Patch notes |
| 19 Jul 2019 | v1.06 Small update. Patch notes |
| 15 Apr 2019 | v1.05 Bug fixes. Patch notes |
| 6 Dec 2018 | v1.04 Game engine splash screen removed. Patch notes |
| 15 Nov 2018 | v1.03 Improved anti-aliasing. Patch notes |
| 5 Nov 2018 | v1.02 Fix for dogs. Update |
| 28 Oct 2018 | v1.01 Spanish translation. Update |
| 1 Sept 2018 | v1.00 French translation. Update |
| 30 Aug 2018 | v0.94 New beast 3d model and bug fixes. Update |
| 19 Aug 2018 | v0.93 Korean translation. Update |
| 17 Aug 2018 | v0.92 Japanese translation. Update |
| 17 Aug 2018 | v0.91 New pistol animations and crawler changes. Update |
| 14 Aug 2018 | v0.90 New enemies, German translation and more. Update |
| 6 Aug 2018 | v0.86 Visual improvements, optimization, perma mode, additional voice over and more. Update |
| 21 Jul 2018 | v0.85 Bug fixes and some other improvements. Update |
| 13 Jul 2018 | v0.84 Improved inventory, bug fixes and more. Update |
| 7 Jul 2018 | v0.83 (Eng, Рус, 中文) New Darkness sense logic, major balance changes, level design improvements and more. Update |
| 2 Jul 2018 | FAQ: Multiplayer, difficulty, content updates etc. Update |
| 24 Jun 2018 | v0.82 Some changes related to AI, UI and balance. Update |
| 21 Jun 2018 | v0.81 Fix for disappearing sounds issue. Update |
| 21 Jun 2018 | v0.80 A hotfix for version 0.79 Update |
| 20 Jun 2018 | v0.79 Additional rewards, small barn changes and bug fixes. Update |
| 15 Jun 2018 | v0.78 Church stuck bug fix Update |
| 15 Jun 2018 | v0.77 Silver crucifix, deadblind changes and more. Update |
| 6 Jun 2018 | v0.76 A Hotfix for version 0.75 Update |
| 6 Jun 2018 | Live version on steam temporary reverted to v0.74 Update |
| 6 Jun 2018 | v0.75 Watcher totem, balance changes and more. Update |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first. How we count