Embark on an adventure set in a fantasy survival RPG. Visit a borderless, open world where you manage resources to construct your base and new types of equipment to support your conquest.

Public builds
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Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 25666300
Update posts
9 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
Not enough builds yet| Build | Went live | Patch notes |
|---|---|---|
| 25666300 | v 1.2.3.2 Combat, graphics, and performance |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| Posted | Update |
|---|---|
| 2 Oct 2026 | v 1.2.3.2 Combat, graphics, and performance Update |
| 10 Sept 2026 | v 1.2.3.1 Now Live - Stability & Peformance Update |
| 6 Sept 2026 | NPC Towns & Merchants - now live in v1.2.2.2 Update |
| 23 Jul 2026 | Patch v1.2.1.3 + new C++ builds Update |
| 1 Jul 2026 | Hotfix v1.2.1.2 Patch notes |
| 29 Jun 2026 |
| Major Update v1.2 Now Live! Update |
| 11 Mar 2026 | Hotfix v 1.1.1.11 Update |
| 4 Mar 2026 | Hotfix v 1.1.1.10 Patch notes |
| 27 Feb 2026 | Hotfix v 1.1.1.9 Patch notes |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first. How we count