Be a part of a vast Underlight City of dreamers. Real people, just like you, creating real characters. There are no pre determined paths for you to follow and no specified end game. You are in control of how your character interacts with the other characters creating true conflict and resolution. It's your dream to make.

Public builds
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Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 25644828
Update posts
4 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
Not enough builds yet| Build | Went live | Patch notes |
|---|---|---|
| 25644828 | None posted |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| Posted | Update |
|---|---|
| 9 Aug 2026 | Version: 3.4.0 update Update |
| 30 Apr 2026 | Update 3.3.2- Missons and visual Patch notes |
| 24 Dec 2025 | Hotfix 3.3.1 Patch notes |
| 1 Nov 2025 | 3.3.1 update Patch notes |
| 19 Oct 2025 | Underlight 3.3.0 Patch notes |
| 27 Jul 2024 |
| Underlight Version 3.2.0 Released - Server Opens on 7/27 at 3:00PM ET Update |
| 1 Dec 2021 | v3.1.15 - Released 12-1-2021 Patch notes |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first. How we count