OZARK is a dark, story-driven 2.5D indie action horror game made for a short, intense playthrough. Crash-land in remote mountains, enter a derelict facility, survive macabre human experiments, and uncover what lies beneath. Play solo, couch co-op, or online co-op through Steam Remote Play Together.

| Poll | Players |
|---|---|
| 14:05 UTC | 0 |
| 10:05 UTC | 0 |
| 06:04 UTC | 0 |
| 02:03 UTC | 1 |
| 29 Oct, 22:02 UTC | 1 |
| 29 Oct, 18:01 UTC | 0 |
| 29 Oct, 14:01 UTC | 0 |
| 29 Oct, 09:59 UTC | 0 |
| 29 Oct, 05:58 UTC | 2 |
| 29 Oct, 01:56 UTC | 1 |
| 28 Oct, 21:56 UTC | 2 |
| 28 Oct, 17:55 UTC | 3 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
New OZARK Patch Live: Speedrunning, Gameplay Improvements & Native Online Co-Op (22 Oct 2026): Players peaked at 3.8× the week before's average. In the week after, players averaged 23% fewer than the week before. Another update came 2 days later, so that week is partly its doing.
| Update | Peak After | Change |
|---|---|---|
| Minor Patch Update (Hot-Fixes)25 Oct 2026 · week before: 5.4 of 7 days; 5.5 of 7 days so far | 3 (2.1×) | −50% |
| New OZARK Patch Live: Speedrunning, Gameplay Improvements & Native Online Co-Op22 Oct 2026 · week before: 2.9 of 7 days; next update 2 days later | 5 (3.8×) | −23% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| October 2026Oct 2026 (so far) (from 19 Oct) | 1 | — | — | 5 |
Average and peak concurrent players each month, and the change in average players from the month before.