| Hour | Peak | Average | Polls |
|---|---|---|---|
| 07:00 UTC | 0 | 0 | 1 |
| 7 Nov, 07:00 UTC | 0 | 0 | 1 |
| 6 Nov, 16:00 UTC | 0 | 0 | 1 |
| 6 Nov, 12:00 UTC | 0 | 0 | 1 |
| 6 Nov, 08:00 UTC | 0 | 0 | 1 |
| 6 Nov, 04:00 UTC | 2 | 2 | 1 |
| 6 Nov, 00:00 UTC | 1 | 1 | 1 |
| 5 Nov, 19:00 UTC | 1 | 1 | 1 |
| 5 Nov, 05:00 UTC | 0 | 0 | 1 |
| 5 Nov, 01:00 UTC | 2 | 2 | 1 |
| 4 Nov, 21:00 UTC | 1 | 1 | 1 |
| 4 Nov, 17:00 UTC | 1 | 1 | 1 |
| 4 Nov, 13:00 UTC | 2 | 2 | 1 |
| 4 Nov, 09:00 UTC | 1 | 1 | 1 |
| 4 Nov, 05:00 UTC | 1 | 1 | 1 |
| 4 Nov, 01:00 UTC | 3 | 3 | 1 |
| 3 Nov, 21:00 UTC | 2 | 2 | 1 |
| 3 Nov, 20:00 UTC | 4 | 4 | 1 |
| 3 Nov, 18:00 UTC | 0 | 0 | 1 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
Demon Source is a soulslike roguelike game with procedural generated dungeons. Try new builds each run. Gather the Source to unlock new items and abilities. Solve the mystery of seven inhabitants of the Church. Try the Ultimate Challenge with great classical music. It is made by one person!

Release Hotfix (4 Nov 2026): Players peaked at 1.1× the week before's average. Since it came out, players averaged 56% fewer than the week before.
| Update | Peak After | Change |
|---|---|---|
| Release Hotfix4 Nov 2026 · week before: 0.8 of 7 days; 3.8 of 7 days so far | 2 (1.1×) | −56% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) (from 3 Nov) | 1 | — | — | 4 |
Average and peak concurrent players each month, and the change in average players from the month before.