Mandate Order is a Warring States war city-builder set in ancient China. Build a stronghold, manage industries and logistics, recruit scholars from the Hundred Schools of Thought, raise armies, and command real-time tactical battles with thousands of soldiers.

| Poll | Players |
|---|---|
| 00:35 UTC | 70 |
| 2 Nov, 20:34 UTC | 78 |
| 2 Nov, 16:33 UTC | 180 |
| 2 Nov, 12:32 UTC | 261 |
| 2 Nov, 08:31 UTC | 161 |
| 2 Nov, 04:28 UTC | 130 |
| 2 Nov, 00:27 UTC | 84 |
| 1 Nov, 20:19 UTC | 100 |
| 1 Nov, 16:18 UTC | 216 |
| 1 Nov, 12:17 UTC | 292 |
| 1 Nov, 08:16 UTC | 267 |
| 1 Nov, 04:15 UTC | 205 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
2026/10/30 Temporary Patch Notes (30 Oct 2026): Players peaked at 1.8× the week before's average. Since it came out, players averaged 3% more than the week before.
| Update | Peak After | Change |
|---|---|---|
| 2026/10/30 Temporary Patch Notes30 Oct 2026 · week before: 6.9 of 7 days; 3.6 of 7 days so far | 292 (1.8×) | +3% |
| 2026/10/29 Patch Notes29 Oct 2026 · week before: 6.9 of 7 days; 4.7 of 7 days so far; next update a day later | 292 (1.8×) | +1% |
| 2026/10/22 Patch Notes22 Oct 2026 · week before: 1 of 7 days; 6.9 of 7 days so far | 337 (2.2×) | +8% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) | 164 | −3 | −1.6% | 292 |
| October 2026Oct 2026 (from 21 Oct) | 167 | −131 | −44% | 337 |
| September 2026Sept 2026 | 298 | −633 | −68% | 856 |
| August 2026Aug 2026 | 931 | — | — | 2,694 |
Average and peak concurrent players each month, and the change in average players from the month before. Months before October 2026 are from a licensed historical archive.