| Poll | Players |
|---|---|
| 00:12 UTC | 6 |
| 29 Oct, 20:07 UTC | 8 |
| 29 Oct, 16:07 UTC | 6 |
| 29 Oct, 12:06 UTC | 4 |
| 29 Oct, 08:06 UTC | 3 |
| 29 Oct, 04:05 UTC | 1 |
| 29 Oct, 00:04 UTC | 4 |
| 28 Oct, 19:38 UTC | 6 |
| 28 Oct, 15:37 UTC | 4 |
| 28 Oct, 12:30 UTC | 3 |
| 28 Oct, 08:27 UTC | 2 |
| 28 Oct, 04:26 UTC | 3 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
You are a slave. A collar with three lights hangs around your neck: each one fades and shocks you for mistakes or disobedience. Your life is quotas: sorting waste, growing food, and expeditions into lower levels with zombies. Earn, unlock passages, buy gear, and seek a path to freedom.

| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| October 2026Oct 2026 (so far) | 4 | — | — | 11 |
| June 2026Jun 2026 | 3 | — | — | 10 |
| March 2026Mar 2026 | 4 | −15 | −78.2% | 13 |
| February 2026Feb 2026 | 20 | −9 | −30.8% | 70 |
| January 2026Jan 2026 | 29 | — | — | 79 |
Average and peak concurrent players each month, and the change in average players from the month before. Months before October 2026 are from a licensed historical archive.
#0.15.6 — Customizable Difficulty (28 Oct 2026): Players peaked at 2.6× the week before's average. Since it came out, players averaged 52% more than the week before.
| Update | Peak After | Change |
|---|---|---|
| #0.15.6 — Customizable Difficulty28 Oct 2026 · 1.4 of 7 days so far | 8 (2.6×) | +52% |
| #0.15.5. - Crash Fix Update27 Oct 2026 · 2.5 of 7 days so far; next update a day later | 11 (4.6×) | +108% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count