Everything moves when you do in Enter the Chronosphere, the turn-based roguelike. Each chronosphere is procedurally generated with defenders and biomes from the worlds it has consumed. Break in, find exotic weaponry and gadgets, outsmart hostile aliens, and fight your way to the core.

| Poll | Players |
|---|---|
| 04:36 UTC | 8 |
| 14 Nov, 04:36 UTC | 6 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Avg players | Kept | Compared with other games |
|---|---|---|---|
| LaunchJune 2026 | 77 | — | The busier of its first two months |
| 3 months onSeptember 2026 | 13 | 18% | About average (better than 34% of 9,242 other games) |
| 12 months onJune 2027 | — | — | Not over yet |
Enter the Chronosphere kept 18% of the average players it had at its launch in June 2026 after 3 months. Monthly averages, ranked against every game we can score. How we count
Enter the Chronosphere 0.147.32 (28 Oct 2026): Players peaked at 1.7× the week before's average. Since it came out, players averaged 2% fewer than the week before.
| Update | Peak After | Change |
|---|---|---|
| Enter the Chronosphere 0.147.3228 Oct 2026 · week before: 5.8 of 7 days; 6.9 of 7 days so far | 22 (1.7×) | −2% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) | 11 | −3 | −24.6% | 19 |
| October 2026Oct 2026 | 14 | +1 | +4% | 27 |
| September 2026Sept 2026 | 13 | −15 | −53% | 25 |
| August 2026Aug 2026 | 29 | −3 | −10.6% | 60 |
| July 2026Jul 2026 | 32 | −45 | −58.4% | 77 |
| June 2026Jun 2026 | 77 | — | — | 233 |
Average and peak concurrent players each month, and the change in average players from the month before. Months up to October 2026 are from a licensed historical archive.