Unity Pomodoro is an open source countdown timer app created in Unity. A time management tool based on the pomodoro technique, the aim is to improve your productivity by introducing timers for both your work and break sessions. Quickly swap between the two timers to keep you on track and focused.

Public builds
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Counted once we have watched for 90 days (since 25 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 25 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 12915251
Update posts
0 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
Not enough builds yet| Build | Went live | Patch notes |
|---|---|---|
| 12915251 | Release v2.6.0 |
From Steam’s client network, last checked . Builds before 25 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| Posted | Update |
|---|---|
| 8 Dec 2023 | Release v2.6.0 Update |
| 4 May 2023 | Release v2.5.0! Update |
| 6 Jan 2023 | Release v2.4.1 (Hotfix) Patch notes |
Steam keeps no record of past build numbers, so before 25 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first. How we count
| App | Players now | Latest build |
|---|---|---|
| Unity Pomodoro Playtest · App 2174860 | Not yet | 9677442 · |
Separate Steam apps for test, staging and playtest versions of Unity Pomodoro. They have no store page, so they aren’t counted as games or releases. Builds come from Steam’s client network, players from the Steam Web API every few hours. Steam gives no count for an app nobody can launch. How we count